Given your collective knowledge of Breland’s geography, and from information gleaned from COL Anwar at Shadowlock Keep, you know that Sharn is roughly 5000 miles away as the crow flies. There are a few routes to the city, each with seeming advantages and disadvantages. The direct land route would take you through part of the Skyraker Forest, a very dense and largely wild subtropical wood, then southeast through the Tilorn Expanse, a massive, untamed prairie long reputed to be haunted. After passing through the Expanse – about 100 miles of it – you’d arrive at Moonwatch, a medium town on the western edge of the hilt of the Dagger River. Moonwatch was partially destroyed by the wave, although not nearly as extensively as Sharn.
Another route would be to skirt the eastern slopes of the Graywall Mountains (the ones that separate Droaam from Breland) and go through part of the Skyraker Forest, heading directly east into Galethspyre, which is on the west bank of the Dagger River, almost opposite Wroat, Breland’s capitol. One would think that water transport could be found from there to Sharn. There are also extensive land routes, including the lightning rail line, from Wroat south to Sharn. Word is that the northern portion of the Dagger River – near Galethspyre and Wroat – was largely spared from damage from the wave; it seemed to dissipate quickly north of the City of Towers. Word is also that the eastern banks of the Dagger, north of Sharn, are clogged with refugees and stranded caravans.
There are no reliable ports along the southwestern Brelish coast from Shadowlock (which is actually miles inalnd) and the mouth of the Dagger River — the coast is too rough in most places to support any built-up port facilities. Pirates and smugglers probably have their coves throughout the area, but nothing formal.